Zoombers School: School Platform
Curriculum content for 5 to 13 years old.
Hundreds of games that cover the curriculum content in accordance with the expected learnings of TIMSS (Trends in International Mathematics and Science Study) and those required by the local ministry of education, adapting the content to the school's planning and teaching methods.
Focused on 21st-century skills defined by the Inter-American Development Bank (BID) in a gamified environment, emphasizing the development of cognitive and executive function skills within a framework of emotional development that promotes self-regulation, socio-emotional competencies such as self-esteem, self-confidence, camaraderie, frustration tolerance, and strengthening of emotional bonds among peers, teachers or facilitators, and parents.
+ Artificial Intelligence
Allows content personalization for motivating learning tailored to the teaching needs of each girl and boy.
Creating reports that highlight the areas of greatest potential and learning opportunities for each student.